

Hi I'm Nick.
I design creative interfaces, scalable systems, and products built to last.
Hi I'm Nick.
I design creative interfaces, scalable systems, and products built to last.
Product Design
Design Systems
Prototyping
Accessibility
Web
Mobile Apps
Recent Projects
Recent Projects
2021-2025
2021-2025
Orbital
In-house backend platform for operating and automating multi-brand casino businesses at scale.
Orbital Design System
Crafting a token-driven Design System to elevate UI, centralise control, and drive product expansion.
Skilling Design System
A scalable system designed to handle the density, speed, and complexity of real-time trading interfaces.
Skilling Rebrand
Product and visual rebrand focused on clarity, trust, and simplicity in trading.
Skilling
Design of the Skilling trading product across web and mobile
Skilling Onboarding 2.0
A redesigned onboarding experience balancing conversion, clarity, and regulatory compliance.
Steelhat Studio
Brand and website presence for an architectural visualisation studio.
Skiller Whale Web
A redesign of Skiller Whale’s website to clarify their live coaching proposition and better support growth and conversion.
About
About
I’m a product designer with 10+ years across startups, agencies, and in-house teams.
I’m self-taught, with a degree in politics. I didn’t come into design through a traditional route, which is why I tend to think in terms of systems, incentives, and how product decisions compound over time.
I specialise in designing for complexity and scale: data-heavy platforms, internal tools, and decision-critical products that need to be shipped, extended, and maintained by real teams.
Structure comes first. Accessibility is baked in. Constraints are treated as part of the design rather than something to work around later.
I work end-to-end as an individual contributor. Usually embedded with engineering. Often the sole designer. Accountable for outcomes, not just outputs.
I’m a product designer with 10+ years across startups, agencies, and in-house teams.
I’m self-taught, with a degree in politics. I didn’t come into design through a traditional route, which is why I tend to think in terms of systems, incentives, and how product decisions compound over time.
I specialise in designing for complexity and scale: data-heavy platforms, internal tools, and decision-critical products that need to be shipped, extended, and maintained by real teams.
Structure comes first. Accessibility is baked in. Constraints are treated as part of the design rather than something to work around later.
I work end-to-end as an individual contributor. Usually embedded with engineering. Often the sole designer. Accountable for outcomes, not just outputs.



What I look like on a good day

What I look like on a good day
Work Experience

Product Design Lead
Armstrong Operations
2022 - Today
Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead
Armstrong Operations
2022 - Today
Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead
Armstrong Operations
2022 - Today
Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead
Armstrong Operations
2022 - Today
Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.
Armstrong Operations
Product Design Lead
2022 - Today
Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead
Skilling
2018 - 2022
Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Product Design Lead
Skilling
2018 - 2022
Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Product Design Lead
Skilling
2018 - 2022
Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Product Design Lead
Skilling
2018 - 2022
Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.
Skilling
Product Design Lead
2018 - 2022

Product Design / Art Director
Creative Space
2017-2021
Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Product Design / Art Director
Creative Space
2017-2021
Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Product Design / Art Director
Creative Space
2017-2021
Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Product Design / Art Director
Creative Space
2017-2021
Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.
Creative Space
Product Design / Art Director
2017-2021

Product Designer
Gaming Innovation Group (GiG)
2017 - 2018
Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Product Designer
Gaming Innovation Group (GiG)
2017 - 2018
Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Product Designer
Gaming Innovation Group (GiG)
2017 - 2018
Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Product Designer
Gaming Innovation Group (GiG)
2017 - 2018
Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.
Gaming Innovation Group (GiG)
Product Designer
2017 - 2018

Product Designer
Gametech Ltd.
2015 - 2017
Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Product Designer
Gametech Ltd.
2015 - 2017
Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Product Designer
Gametech Ltd.
2015 - 2017
Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Product Designer
Gametech Ltd.
2015 - 2017
Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.
Gametech Ltd.
Product Designer
2015 - 2017
What I'm known for
What I'm known for
Product Design
Product Design
Product Strategy
Product Strategy
Design Tokens
Design Tokens
Design Systems
Design Systems
User Interfaces (UI)
User Interfaces (UI)
User Experience (UX)
User Experience (UX)
User Research
User Research
High Fidelity Prototyping
High Fidelity Prototyping
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