nick collins
nick collins

Hi I'm Nick.
I design creative interfaces, scalable systems, and products built to last.

Hi I'm Nick.
I design creative interfaces, scalable systems, and products built to last.

Product Design

Design Systems

Prototyping

Accessibility

Web

Mobile Apps

Currently Designing at Armstrong

Currently Designing at Armstrong

English born

british flag

based in Málaga

spanish flag

Recent Projects

Recent Projects

2021-2025

2021-2025

Orbital

In-house backend platform for operating and automating multi-brand casino businesses at scale.

Orbital Design System

Crafting a token-driven Design System to elevate UI, centralise control, and drive product expansion.

Skilling Design System

A scalable system designed to handle the density, speed, and complexity of real-time trading interfaces.

Skilling Rebrand

Product and visual rebrand focused on clarity, trust, and simplicity in trading.

Skilling

Design of the Skilling trading product across web and mobile

Skilling Onboarding 2.0

A redesigned onboarding experience balancing conversion, clarity, and regulatory compliance.

Steelhat Studio

Brand and website presence for an architectural visualisation studio.

Skiller Whale Web

A redesign of Skiller Whale’s website to clarify their live coaching proposition and better support growth and conversion.

About

About

I’m a product designer with 10+ years across startups, agencies, and in-house teams.


I’m self-taught, with a degree in politics. I didn’t come into design through a traditional route, which is why I tend to think in terms of systems, incentives, and how product decisions compound over time.


I specialise in designing for complexity and scale: data-heavy platforms, internal tools, and decision-critical products that need to be shipped, extended, and maintained by real teams.


Structure comes first. Accessibility is baked in. Constraints are treated as part of the design rather than something to work around later.


I work end-to-end as an individual contributor. Usually embedded with engineering. Often the sole designer. Accountable for outcomes, not just outputs.

I’m a product designer with 10+ years across startups, agencies, and in-house teams.


I’m self-taught, with a degree in politics. I didn’t come into design through a traditional route, which is why I tend to think in terms of systems, incentives, and how product decisions compound over time.


I specialise in designing for complexity and scale: data-heavy platforms, internal tools, and decision-critical products that need to be shipped, extended, and maintained by real teams.


Structure comes first. Accessibility is baked in. Constraints are treated as part of the design rather than something to work around later.


I work end-to-end as an individual contributor. Usually embedded with engineering. Often the sole designer. Accountable for outcomes, not just outputs.

drinking beer
drinking beer
drinking beer

What I look like on a good day

drinking beer

What I look like on a good day

Work Experience

Product Design Lead

Armstrong Operations

2022 - Today

Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead

Armstrong Operations

2022 - Today

Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead

Armstrong Operations

2022 - Today

Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead

Armstrong Operations

2022 - Today

Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Armstrong Operations

Product Design Lead

2022 - Today

Led design for Orbital, a mission-critical internal platform spanning payments, data, localisation, CMS, and operations across multiple regulated brands. Built a token-driven design system embedded directly into production with engineering, creating a stable foundation for scale, governance, and long-term maintenance across five products.

Product Design Lead

Skilling

2018 - 2022

Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Product Design Lead

Skilling

2018 - 2022

Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Product Design Lead

Skilling

2018 - 2022

Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Product Design Lead

Skilling

2018 - 2022

Joined early and led product design through rapid growth from ~10 to 100+ employees. Rebuilt the core trading platform end-to-end across web and mobile, shipping onboarding, wallets, dashboards, and discovery features for a global user base, while establishing a design system that held together across multiple rebrands.

Skilling

Product Design Lead

2018 - 2022

Product Design / Art Director

Creative Space

2017-2021

Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Product Design / Art Director

Creative Space

2017-2021

Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Product Design / Art Director

Creative Space

2017-2021

Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Product Design / Art Director

Creative Space

2017-2021

Led product design and creative direction across branding, product, and marketing for a fast-paced strategy studio. Owned client work from concept to delivery, translating business goals into clear positioning and shippable outcomes under tight timelines.

Creative Space

Product Design / Art Director

2017-2021

Product Designer

Gaming Innovation Group (GiG)

2017 - 2018

Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Product Designer

Gaming Innovation Group (GiG)

2017 - 2018

Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Product Designer

Gaming Innovation Group (GiG)

2017 - 2018

Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Product Designer

Gaming Innovation Group (GiG)

2017 - 2018

Worked across multiple consumer-facing casino platforms in a high-output, multi-brand environment, contributing to UI, brand, and exploratory UX across both live products and early-stage initiatives.

Gaming Innovation Group (GiG)

Product Designer

2017 - 2018

Product Designer

Gametech Ltd.

2015 - 2017

Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Product Designer

Gametech Ltd.

2015 - 2017

Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Product Designer

Gametech Ltd.

2015 - 2017

Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Product Designer

Gametech Ltd.

2015 - 2017

Started as a junior designer and progressed to leading product design across three core web and mobile products, working directly with engineering to modernise interfaces and interaction patterns as the company scaled toward IPO.

Gametech Ltd.

Product Designer

2015 - 2017

What I'm known for

What I'm known for

Product Design

Product Design

Product Strategy

Product Strategy

Design Tokens

Design Tokens

Design Systems

Design Systems

User Interfaces (UI)

User Interfaces (UI)

User Experience (UX)

User Experience (UX)

User Research

User Research

High Fidelity Prototyping

High Fidelity Prototyping

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© 2026 NICK COLLINS

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© 2026 NICK COLLINS

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© 2026 NICK COLLINS

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